New and Improved Ranked System
10 Mar 2026 -
I am glad to be able to introduce you to our entirely reworked competitive matchmaking and ranked system.
I have designed the new fragMount ELO algorithm to measure actual round-winning impact. If you hard carry a game, you climb faster. If you are a team player, your impact is recognized.
Here is everything to know about the new ELO system.
Starting today, ELO will be reset and everyone will begin at 1000 ELO (Gold Nova II).
For a win, you gain a base +25 ELO (you also lose 25 for a loss). You will gain more or less ELO depending on your performance, as well as the average ELO of your team and the enemy team.
Round differential is another stat taken into account when calculating ELO gain/loss. For example: a 16-0 win will result in a higher elo gain than 16-14.
You will also gain/lose extra ELO depending on win or loss streaks.
Performance rating is calculated based on our new fragMount Rating (fMR) algorithm. It calculates your rating depending on your actual impact towards winning the game for your team.
Our algorithm acknowledges:
-Economic impact of kills (Kills against a full-buy while on eco are weighted higher, anti-eco kills are weighted lower, for example.)
-Entry frags/traded deaths. Entry fraggers serve an important role in creating space for their team, so their impact is acknowledged.
-Clutch kills. Any 1vX situation.
-Multi kills (2K, 3K, 4K, 5K)
-KAST (Kills, Assists, Survived, Traded Death)
BALANCED TEAM/ANTISTACK SYSTEM
A lot of players recently have been complaining about having to play unfair games against 4/5 stacks putting them at a huge communication deficit.
Starting today, we will have random teams (based on average ELO) in matchmaking to make games fairer. You will be permitted to stack with selected players during the !setup period using these new commands:
!duo [player] (e.g. !duo albo)
!trio [p1] [p2] (e.g. !trio albo maknae)
!quad [p1] [p2] [p3] (e.g. !quad albo maknae szymi)
!5stack [p1] [p2] [p3] [p4] (e.g. !5stack albo maknae szymi angel)
Then the player either types: !acceptstack / !rejectstack (!acceptduo and !rejectduo still work as aliases for anyone who played while we were testing!)
Trios and 4/5 stacks will have their ELO gain penalized while solo/duo players opposing them will not lose as much if they suffer a loss to a stack.
-Willow
The Dust Collection Update
07 Mar 2026 -
I’m glad to announce the first set of fixes I’ve been working on related to the servers!
Adding flashboosts and refining the movement has been my priority for a few days now. I believe that nailing the old feel of the game is extremely important. I’m glad to present you with the new changes that have been tested and approved by members of our community. They really do feel great. While at it, I decided to fix the drop pool on the server.
Patchnotes:
-Added all of the cases into the drop pool
-Added the Dust Collection into the drop pool
-Added flashboosting
-Reverted movement back to pre October 2014 movement update
Moving forward, I’d like to give a sneak peek at changes that we as a team have been working on:
-New, refined map pool
-Better ELO ranking system
-Fixes and improvements to the website
-Fixes to scope-in speed
and much more...
I believe those changes will affect the project in a positive manner, through providing a strong backbone for the project moving forward.
-李
Launcher has arrived!
06 Feb 2026 -
New launcher up.
I know I know, shit say WIP eveywhere.
Not 4 long.
It currently has updates, runnin the game, news tiles, friend interactions and thats about it – gotta log in before u use it.
Soon, we will have a trvst factor score, validation, clipMt., frOverlay, flacPlayer, OBEYengine, ssCentre, gifCentre, game client downloads via fragfetch... will b hype.
peacings
-frytt
Player Integrity Update
03 Feb 2026 -
However, the uptick of slur usage within the community has been diminishing the professionalism and inclusivity of the project.
Effective 20/02/26, all slurs will be automatically filtered by our systems, rules and clear punishment formulae will be established in order to penalise such language being used.
Until then? Free reign, but still subject to toxicity and excessiveness expectations.
I have better things to focus on.
TLDR; N-word getting removed from the game, Rules will be published soon, Working on updates:
While I have the space, cases on the market will be randomised daily until release. They will only update weekly with stock of 45 per in the morning, limit of 15 per case type per person.
Working on new sticker capsules.
Known issues from beta2.1;
>CZ-75 has 24 bullets
>Five-SeveN impossible to purchase
>M4A1-S forced unsilenced + modelfuck
>Stickers struggle to show ingame
>Stickers struggle to identify themslves in web inventory
>Stickers struggle to be sold from vendors
>Market and Trading have no set-aside flags
>>dupe glitch effectively
Thanks,
-frytt
beta2 - New servers + shit.
01 Feb 2026 -
I have some good news and even gooder news.
We have acquired two new vPS’s.
Here is how the server layout will be:
NA:
64t PUG*
128t PUG
83.3t Surf*
EU:
128t PUG
64t PUG*
128t DM
Currently, the ones with * are yet to be setup – very soon.
Additionally, we got the fastDL servers working so we can now just put maps on, you don’t worry about a patch.
The maps include:
>2013 Train
>2013 Dust
>2013 Nuke
>2014 Seaside
>2014 Santorino
>2015 Mirage
>Insertion
>Insertion 2
>Austria
>Inferno
>Italy
>Office
A very wide pool.
We will soon trim it down for funsies.
Also, tomorrow we will change the market case pool to:
Operation Wildfire Case
Operation Vanguard Case
Operation Breakout Case
A theme.
Moar sick stuff incoming this week:
>BETA test of fragLaunch v1.
(All I can say is that it looks... REALLY swag. Metro live tiles.)
>Vendors and Daily Market Deals
>Bug fixes for Market & Trading
>More customisable profiles.
>Removing ollum references
>fragMount Content Catalogue
(for launcher extensions, patches and seamless client downloadin in fL...)
>Testing out reverse engineering Wildfire missions
>Applying+Scraping stickers fix in the Game Coordinator
>Fleshing out the landing page – no more steam store references
I would put more but I don’t want to overwork myself.
Stay testing,
-frytt out.







